Archive for November, 2007
Tailoring bags, 1-300
The way I ended up gaining tailoring as a mage is very easy. The fastest way is to get lvl 40-60 and grind the hell out of low lvl instances (Horde: WC / Alliance: VC(DM))
Gathering guide
All linen is gathered from low lvl humanoids. Grind instances if your raising enchanting also (Disenchant […]
November 15th, 2007 | Posted in WoW Guides | No Comments
The key for all aspiring young blacksmiths is finding the raw material you will need to craft your creations. Therefore it is highly recommended that you take up the complementary skill mining along with blacksmithing or have several friends who are dedicated to mining for you. Like other materials related crafts blacksmithing requires 1 skill […]
November 14th, 2007 | Posted in WoW Guides | No Comments
Leatherworking, 1 - 300
1-40 Cash Cows
Dual Gathering, honestly there is very little that will make you money like dual gathering trade skills. Take a combination of either Herbalisim and Skinning or Mining and Skinning. Mining and Herbalisim is a bad idea because you can only track one resource node at a time, unless you […]
November 13th, 2007 | Posted in WoW Guides | No Comments
ABOUT BEING AN ENGINEER
2.1 What’s good about Engineering?
Cool gadgets, explosives, basically things that provide unique effects otherwise impossible.
Items that can overcome some class shortfalls.
Can create goggles, a cloth headgear that gives nice bonus, and is rare at low character levels.
Impress your friends by doing the seemingly impossible!
A few items that can be produced for […]
November 12th, 2007 | Posted in WoW Guides | No Comments
Where can I read the official details about Smithing?
* Professions: http://www.worldofwarcraft.com/info/professions/
* Blacksmithing:
http://www.worldofwarcraft.com/info/professions/blacksmithing.html
What about “Unofficial” details?
* Faltigoth’s Mining FAQ: http://forums.worldofwarcraft.com/thread.aspxfn=wow-professions&t=5998
* Draznar’s Tradeskill Guide: http://forums.worldofwarcraft.com/thread.aspxfn=wow-professions&t=40&p=1&tmp=1#post40
* Alumriel’s Blacksmithing Profession PDF http://www.streamload.com/bollwerk
* Wilhelm’s List of Blacksmith Plans
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-professions&t=3716&tmp=1#post255
* It is also suggested that you take a look at these two sites: http://www.thottbot.com/ and http://wow.allakhazam.com/
* Terial’s Profession Component List […]
November 11th, 2007 | Posted in WoW Guides | No Comments
I personally use 21/8/22 build. Assasin tree down to cold blood. Combat tree down to improved backstab. Subtle tree down to preparation. It is a pretty straight forward dagger build, except it trades seal of fate for preparation. To put quite simply, seal of fate helps you win fights that you would have won faster, […]
November 10th, 2007 | Posted in WoW Guides | No Comments
# Grave Moss: The Barrens, graves in general, Duskwood, Arathi Highlands, Wetlands
# Stranglekelp: Wetlands just outside of the shorelines and some closer to deeper waters, Ashenvale around the lakes on the shoreline, Booty Bay. Silverpine Forest, specifically the bottom of the deeper parts of Lordamere lake close to the back wall of the Undercity
# Gold: […]
November 10th, 2007 | Posted in WoW Guides | No Comments
Raiding
I claimed that my talent build is extremely effective in all arenas. First and foremost, raiding Onyxia, Molten Core, etc. My talent build gives you two raid buffs (Improved Blessing of Wisdom and Blessing of Sanctuary), which are useful to help the raid. You have improved healing, free critical heals, and improved mana. […]
November 9th, 2007 | Posted in WoW Guides | No Comments
In Western Plague lands, a combat medic humanoid mob that hangs out with a lot of the hunter/mages towards the middle of the zone in rock depression with a tent. Arcane resistance buff 1 hour 78-87 arcane resist enhancement Can buff a full team with it after a few mind control attempts.
—
In SM,
You know when […]
November 8th, 2007 | Posted in WoW Guides | No Comments
Threat, also known as hate, is the concept which governs which party member any individual monster (mob) will attack. The most obvious way to generate threat to any given mob is to deal some damage to it. All things being equal, a mob will attack the party member dealing the most damage to it. This […]
November 7th, 2007 | Posted in WoW Guides | No Comments