16 Useful Warlock Tips

by WoWDen

Tip 1: curse of doom + banish 2 + banish 1 
This combo, usable only on elementals and demons (obviously), will allow you to banish something twice for a total of 50 seconds, so moments after it pops out of the second banish it gets hit with doom. Approximate damage to the warlock: 0.0 . This is great for areas such as BRD where you might have 3 fire elementals to deal with. Elemental #3 arrives to the fight a minute late, and at half health.

Tip 2: use your eye of killrog! 
If a monster is running past a doorway (scholomance jandice barov) you often can’t target it and cast… use the eye to target it first, then the moment it comes in view, hit it with an instant curse. Use the eye to open chests on other sides of walls (you can target them and open if you’re physically close enough). Use the eye to determine where you’ll fall if you jump off a ledge. Mages can cast feather fall on your eye (I believe) and it can definitely be buffed. This is an abusable spell, but the abuses are so minor they’ll never be fixed.

Tip 3: summon a voidwalker, sacrifice, and jump 
You can jump off some pretty big cliffs with a voidwalker sacrificed. If you have soul link, link the VW first, then sacrifice him.. you’ll have several seconds of half damage plus a damage shield. I made a jump into the ungoro crater with this ability (although I landed halfway down first).

Tip 4: pets can pull from far away 
Send in your eye and target something, then tell your imp to attack it. The imp will pull something from 60 yd easily, so that you don’t have to do the run. Think about the bridge right before the general in UBRS.

Tip 5: pets can pull from even farther away than in Tip 4 
On one side of a door, or a magic barrier, target an enemy on the other side (use /target <enemyname> if you can’t tab). Tell your pet to attack. If it’s a locked door, no problem, the pet runs right through. If it’s a magic barrier (like in the Temple of Hakkar in swamp of sorrows), the pet will run right through – and so will the mobs. Watch out, because using Tip 4 or Tip 5 can get an entire raid group wiped… (don’t ask me how I know). Your pet can pull amazing aggro, so use this judiciously. But it makes the experienced warlock the preferred puller in many groups. You can also use this technique to find paths to monsters you can see, by following your pet!

Tip 6: hellfire reduction 
use soulink, use voidwalker sacrifice, use spellstone, use fire protection potion, use priest shield, use basically any damage absorbing ability. Fire resistance doesn’t help, though. One thing that does help is a mage using frost nova, so that you can move to an edge and continue hellfiring, but with only 1/10 of the monsters beating on you.

Tip 7: when with a priest or paladin, never soulstone yourself 
This sounds pretty obvious, but it applies even when another warlock hit the priest with a SS. Just hang out and don’t use yours…. you have no business ever stoning yourself if you are travelling with a priest. The simple reason is what happens if you wipe, and the SS hasn’t refreshed for the other warlock? If you used yours on yourself, you can’t refresh it, and since you already wiped NOBODY can refresh it. In this case, you lose it IF you use it, so don’t do it, n00b. And make sure the priest knows not to rez in battle, but only after everyone is dead.

Tip 8: examine the refresh timers to determine timing 
Hover the mouse over your curse of doom, and you’ll see how long before it goes off. Use this info to time things. You can time a banish to end right before doom goes off, for instance. You can cast another immolate right before conflagrate refreshes. Keep an extra soulstone handy, and you can see when it’s ready to use again — if you can use it, someone is not protected.

Tip 9: fear and howl of terror work together 
In addition to using fear and howl together, you can send something away with fear, then when it’s far away, send something else away with fear. First mob has to run back while second runs away, and is feared again… repeat.

Tip 10: Curse of Shadows makes Enslave last longer 
Most warlocks know this, but I want to get it out there for all to know… you can get the full 5 minute timer out of enslave if you use curse of shadows first. If you ever see CoS break, you know that enslave is about to break, too. I might as well add that hitting something with banish a couple/few times will reset the diminishing returns from repeated enslavements. I haven’t done the tests, but I suspect CoS also makes fear last longer.

Tip 11: CoS and CoE do more damage than CoA 
… that is, when you’re with a mage. You also generally do more damage against non-elites when you use CoE and the imp. CoA is a waste of mana if the monster is going to die in less than about 15 seconds.

Tip 12: target rain of fire to include you at the edge 
You will often gain some aggro while AOEing, so when you’re using rain of fire, you want to make sure anything that attacks you STAYS in the rain of fire. Position yourself close enough to the group and put the AOE so that you’re at the edge.

Tip 13: debuff everything that can’t fight back 
If something is sheeped, hit it with CoE. If something is sapped, hit it with CoR. Doom things copiously (but keep a finger over banish, just in case).

Tip 14: dealing with the summoned doomguard 
Sometimes you might summon a doomguard but have a pet out. Banish him, then you have time to Demonic Sacrifice, or dismiss if you’re not a demonologist. Never dismiss if you can sacrifice, but you need an extra 10 seconds to use demonic sacrifice. The timing is a bug, but it also works with spirit link, so link first, demonic sacrifice, then wait out the banish. I’ll add that, when your enslave is about to break, you should always spirit link him! My tests showed that the link continues to work even after he breaks.

Tip 15: abuse your voidwalker! 
Send your VW to attract attention, then run through areas. Works great for looting chests and completing quests, too. (Think of the cauldrons in Western Plaguelands.) When you’re about 20 yd past any baddies and getting out of dodge, sacrifice the VW.

Tip 16: Summon yourself! 

If you’re the only warlock in the party and need to jump down and mine that Dark Iron Ore, or maybe it’s your turn to loot that boss mob that somehow fell in the lava, what do you do? You summon yourself, jump down, and recall! It’s just like having another warlock in the party. Remember, to prevent exploits, this doesn’t work if you get in combat, so send in your eyeball first.

Related posts:

  1. Warlock Dreadsteed Guide
  2. Useful Shaman Tips
  3. Shaman PvP Tips
  4. Paladin Tips for Raiding, Group PvP and Duels
  5. Warlock FAQ

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