Tremor Totem – As much as you think, this totem actually does something, and it wasn’t until I actually read its new tooltip that I discovered this. It cures your party of fear, charm, or sleep effects every few seconds. Now, which classes use these skills… Priests and Warlocks have fear, which is one of their essential weapons, taking that away greatly increases your chance of survival. Priests also have mind control, which is not really a threat. This totem is golden against these classes.
Resistance Totems – Yah, I know, they really don’t do anything is what your saying. Have you ever used them? Hmmmmm, perhaps, perhaps not. But I can tell you this, when fighting a Mage or Warlock, these totems help a great deal with the amount of damage being thrown at you. Not only does resistance act as a sort of spell armor, but it also increases your chance to fully resist the spell. You won’t need any other totems of these types, so why not spend it on these? I personally have found these very useful, and suggest other shaman learn to use them.
Poison Cleansing Totem - Hunters and rogues use poisons in their arsenal of skills. This totem, well, completely owns those poisons. Hunters can no longer drain your mana, or deal you damage over time, or drain you STR/AGI. Rogues can no longer slow you down with crippling poison. This is a large advantage, and is a sort of set it and forget it type of thing. Very useful.
Grounding Totem - I think most people use this, because its just so good. Against any class that casts nuking spells, priests, mages, druids, warlocks, this totem cannot be beaten in efficiency. Not only does it deny their spell from hitting you, it also costs very little mana. So think of it this way, you tkae no damage, they lose a certain amount of time cooling down/casting the spell, they lose a larger amount of mana than you spent on this totem. A great little thing and I suggest casting it as soon as you see any of these classes.
Ok that was my run through of all teh “useless” totems. I suggest giving them a try.
Just a few other snibbits of information. First, especially if you use 2 handed weapons, if your opponent can’t see you, your immune to everything they have, so move around! Charge at your opponent, smack them, run around them, make them react to you! A caster must be facing you to harm you, and a melee must be facing you to hit you. If they can’t see you, they are useless. Learn to move around as best you can, run behind your enemy, try to fake them one way then go the other. IT is a huge advantage to be able to move well on the battlefield. Last, but not least, being a class that frequently engages in melee combat, you really want to hone your weapon to your type of play. I personally am an enhancement/restoration shaman at the moment. I chose it because I thought a shaman’s biggest strength was the ability to engage any opponent it likes, by the use of GW, frost shock, and your melee weapon. I also believe it to be the strongest choice at fighting multiple opponents in PvP, as an elemental shaman, although by far stronger in 1 on 1 dueling, usually runs out of mana pretty soon after the kill their first opponent. I’ve taken pride in equipping myself with teh best weapons I can find for any situation. At the moment I generally use mograin’s might for standard PvP, while fighting melees and hunters I’ll usually switch to Hand of Righteousness and My Scarlet Shield, and in raids I like the ravager, because its AoE damage put out is quite ridiculous. However, I managed to strik a bargain for Taran Icebreaker, a 2.3 speed, 93-134 damage 2h mace that procs for 180-220 fire damage and about 60 over 18 secs. This is an epic, and is probably one of the best shaman weapons you can get as far as two handed things go. My point is, make sure you equip yourself with at least one good weapon, because elemntal or not, you will need to melee at some points, and having a great weapon really helps.
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