Shaman Class Info

Shamans are the only other hybrid class in the game with the same spec differences as a Druid. A Shaman can either choose to primarily heal, do caster Dps, or do melee Dps (not done in Arenas). Both Restoration (Healing) and Elemental (Caster) Shamans bring three great assets to an Arena team: Totems, Heroism, and Purging. Totems are an ability unique to the Shaman class. The various Totems each have their own specific ability that it does. The most popular Totems are the following: Wind fury Totem (chance to grant an extra attack for melee, great for Warriors), Grounding Totem (absorbs spells shot at teammates), Tremor Totem (removes Fear/Charm effects from teammates), and Poison Totem (cleanses poisons off of Shaman and teammates). These Totems provide great buffs to teammates and can really help turn the tide of an Arena match. Shamans also have the ability to cast a huge buff once every arena, Heroism. Heroism increases every teammate’s casting/attack/healing speed by 30%, which is extremely helpful. Heroism can easily turn the tide during a crucial part of a fight. The last ability that all Shamans bring to an Arena match is the ability to Purge. Purging removes all beneficial effects on a member of the opposing team. By removing buffs from the opponents, Shamans can help make their team more effective in the long run.
Shaman Specs Guide
Elementals Shamans are now one of the most popular casters in a 5v5 team as they provide great chemistry. Elemental Shamans have the ability to put out very huge burst Dps (rivaled only by Fire Mages) which can quickly bring down an opponent. They are also able to off-heal, which removes from stress from the other two healers during intense parts of a match. Their ability to pop Heroism/Purge/ and drop Totems seal the deal and is the main reason why most top 5v5 teams have a Shaman.
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